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On The Western Front Free Download [Xforce]

Updated: Mar 22, 2020





















































About This Game Grand Strategy on a Small ScaleJanuary, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years.Are you ready to be a donkey and lead lions to their glorious deaths?Mud and BloodCommand your men down to the platoon level. Build trenches, dig tunnels, set barbed wire, and more in a futile attempt to break through the enemy lines.Make use of different unit types to solve the stalemate, from riflemen and machine gunners to engineers and tunnelling units.Multiple shell types allow astute commanders to remain flexible. From gas shells to shrapnel, different situations call for different shells.Weather and time of day will affect everything, including visibility, morale, and the structural integrity of your fortifications. Make sure to maintain them properly!Noble SacrificeEarn Valour from your superior officers by sending your men to their deaths during full-scale offensives. Both inflicted and sustained casualties can be used to unlock upgrades - lessons learned through blood sacrifice.Perform trench raids and capture enemy prisoners in order to capture intelligence.Send pilots on reconnaissance missions in order scout the enemy lines and keep an eye on enemy activities.If you can't break the enemy lines above ground, go underneath them and set mines that can be detonated at will. 7aa9394dea Title: On The Western FrontGenre: Indie, Simulation, Strategy, Early AccessDeveloper:AggroblakhPublisher:AggroblakhRelease Date: 5 Oct, 2018 On The Western Front Free Download [Xforce] all quiet on the western front full movie free download. all quiet on the western front kemmerich death. all quiet on the western front poem. all quiet on the western front download. all quiet on the western front free book. key battles on the western front ww1. british machine gun used on the western front. all quiet on the western front literary devices. on the western front where were many battles fought. on the western front gameplay. all quiet on the western front silent version. all quiet on the western front important events. on the western front alfred noyes. on the western front nothing new. wheels on the western front 2019. quiet on the western front chapter 5. all quiet on the western front vocabulary and page numbers. stalemate on the western front ww1. on the western front the guns all died away. all quiet on the western front kemmerich. all quiet on the western front remake release date. all quiet on the western front 1930 download. all quiet on the western front 1979 english subtitles. all quiet on the western front chapters 9-12. all quiet on the western front dehumanization quotes. all quiet on the western front chapter 7 quizlet. all quiet on the western front 7. x rays on the western front. all quiet on the western front kindle free. all quiet on the western front kantorek. all quiet on the western front unit test. wheels on the western front 2018. all quiet on the western front juxtaposition. on the western front pc game. on the western front song. all quiet on the western front chapter 5 quizlet. all quiet on the western front horrors of war. medicine on the western front gcse revision. all quiet on the western front chapter 3 quizlet. battles on the western front 1917. all quiet on the western front lyrics. all quiet on the western front 1930 download free. quiet on the western front chapter 1. on the western front game. all quiet on the western front 5-6. on the western front where were many battles fought. all quiet on the western front how does paul die. all quiet on the western front final exam. all quiet on the western front joseph behm. all quiet on the western front full novel. anzacs on the western front. all quiet on the western front paul quotes. all quiet on the western front video guide. all quiet on the western front chapters 9-12. all quiet on the western front full movie download. quiet on the western front chapter 4. all quiet on the western front figurative language. all quiet on the western front audiobook free online. birds on the western front summary. all quiet on the western front free online. western front android games. all quiet on the western front chapter 6 audio. all quiet on the western front 2016 trailer. all quiet on the western front chapter 4 pdf. all quiet on the western front chapter 4 quiz. allied on the western front. key points in all quiet on the western front. all quiet on the western front 1979 full movie youtube. all quiet on the western front packet questions. all quiet on the western front young recruit. all quiet on the western front full novel. all quiet on the western front free pdf. all quiet on the western front vocabulary. all quiet on the western front john wayne. all quiet on the western front elton john. scots on the western front bbc bitesize. mutiny on the western front dvd. all quiet on the western front 1930 full movie youtube. all quiet on the western front 1979 torrent. all quiet on the western front youtube audiobook. casualties on the western front ww1. on the western front pc. all quiet on the western front release date. all quiet on the western front a true story I've never experianced a developer more interested in making a quality player freindly game. game itself is a work in progress but improvements come weekly. It is already playable and for the prices of this developer you are gettimg a real bargin.. Im giving money to a concept I totally love for its development in this game. I hope it becomes as deep and as wide as it could be.. Original game, very promising but better to wait for after EA.. Honestly, its a great game with a lot of problems and by that I mean the fact that the game will crash if you try to start 2 new games in one session or that fact that units sometimes just don't do what you ask. The Dev updates and interacts with the community so patches are coming, but the biggest patch that is needed is automation as you have to micro manage literally everything.. First I'm not a guy who recommends a game just because it is EA, or throws money at a dev just because they have a good idea which might be an OK game in a year if they work hard at it. If an EA game is crap and not currently worth buying, I'll say so. But I recommend this. There are two major reasons why. 1. The Dev has proven in the past that he will stick with a game for a long time and come up with a good product (his other game is World Boxing Manager and it has a very similar style to this). He'll update a game even when you think the updates are long since done. His last game, like this one, doesn't look like much at first glance but is incredibly deep and well-balanced.2. There's obviously so much here, even now in EA. It is an enormous amount of stuff for one person to have done. OTWF has RPG elements in officers and experience. It's got all of the various aspects of trench warfare - air recon and dogfights, barbed wire, raids, tunnelling, supply, weather effects (heavy rain will damage your trenchworks for example). Lots of upgrades like flamethrowers. And it's all well-balanced and thought out. You can just sense it. I've never seen a game quite like this.But man, this is a rough product right now. The tutorial is bad - perhaps it contains all the information you need, but that information is largely inaccessible. You can't look up a specific topic. You have to kick off one of the main tutorials, and if you can't perform one of the tutorial tasks within correctly, the tutorial won't advance. So not only do you not learn the concept you were working on, but you learn zero about all of the features that the tutorial was going to cover later.I've got about 15 hours in this game and there are so many things that I still don't know how to do. You'll do something which seems right based on your limited info, but it doesn't have the intended effect. Drilling troops is an important thing, but I've still not figured out why my troops won't do it. I'm still not sure I'm supplying my men properly. I don't know how dead troops get replaced. I'm not 100% sure how hospitals and injured troops work. I can't put my men on watch duty, which means they won't fire at attacking enemy troops. This is pretty important - there is nothing stopping the Germans from walking right across no-mans land and jumping into my trench ATM.Also the game itself seems to make things harder for you than they really are. For example, you're supposed to keep companies and batallions together on the line, since this gives the units command bonuses and causes your orders to be interpreted faster. But presently you fire up a new game and your platoons are scattered to the four winds. So you're going to spend nearly an hour at first just trying to organize your troops in a logical way.If you're an old style gamer, this feels like when I had my C64 or my 486. And I'd get hold of a good looking, detailed game that didn't come with instructions. And I'd be sit there for hours, putting the pieces together and at the end I'd generally know how to play except there would be one or two key concepts that I'd be completely unaware of. The whole experience currently looks and feels exactly like that.If you're an older lad who is OK with playing a game that has a DOS-era feel, or you're willing to suffer with a bad interface to get good detail and depth, then On the Western Front is worth it right now. I don't regret buying it.If you're not that kind of player but looking for a good, detailed wargame with some interesting RPG elements then wait 3-6 months. I'm familiar enough with the devs work to know that he will resolve all of my listed problems in time.. I predict this game will eat up hundreds of my free-time hours.. It's like Dwarf Fortress but on the Western Front.This game, while still rough, has the potential to become something really great. It's not another hex-and-counter game where all you're doing is shuffling things around like some funny smelling cardboard wargame. It's WEGO. It's alive. The game still needs polish but on the plus side the dev is very active and within a week of me making some suggestions, they were all in the game. That's pretty cool.For $10 it's a relatively easy entry. If you want some detail and meat to your game and don't mind some rather simplistic graphics, give it a go. Line of Sight: Hi all,It's been a while since the last announcement, so I figured I'd post a bit more content.I've got line of sight working for artillery now. Notice that there are small chunks within its range where the selected battery is unable to see/attack. This is because, unlike ballistic weapons like machine guns or rifles, artillery fires upward at a trajectory, so small bumps in the ground only temporarily block the vision of artillery units.This allows the defender to place units behind the reverse slopes of high elevation points in order to protect them. The elevation is a bit gaudy, I admit, but I needed to make the elevation difference noticeable.Thanks for the interest so far!. Build Submitted!: Hi all,A tentative Early Access build has been submitted to Valve for approval! Hopefully if all goes well I'll be able to release a playable build of the game next week. Thanks for the interest so far!. Remembrance/Armistice Day Weekend Update: Hi all,I've added a couple of new features this week!Alternate FontThe Settings screen in the main menu now has the option of switching to an alternate font which I believe shows up better at lower resolutions. This can only be done on the main menu, because allowing it from the pause menu would be MUCH harder to implement. Let me know if the new font helps - I can always change it to something else if necessary.AircraftI've now made it necessary to assign aircraft to individual pilots before sending them out on sorties. It's pretty basic at the moment. Once you get 1,000 Valour points, you can upgrade any of the aircraft to better models, which provide bonuses in combat against inferior enemy aircraft. You can also have pilots change planes if one becomes too damaged.Let me know what you think of this feature. I'm not 100% sure how much detail should go into it, so I'd love the feedback.Bugfixes:In the process of tweaking the aerodrome, I noticed that new pilots weren't being generated. Now, at the beginning of each month, if the number of pilots and/or planes is too low, new ones are generated.Pilot info now contains an icon to indicate whether they are Recon or Escort pilots.Fixed bug in which scheduled orders for dugouts and blockhouses wasn't working.Fixed bug in which Dry Weather Only scheduled orders wouldn't work a lot of the time.Optimized pathfinding a bit, which should reduce some lag whne pathfinding over long distances.Thanks for playing!. Terrain: Hi all,Early stages of destructible terrain are in! So far only a few building types have included, and only a few different configurations. I want to know what you all think before I start adding more types of terrain and customizing things a bit more. For now, houses act as shelter. They hide units from view, and essentially function as a combination of dugouts and blockhouses (albeit less effective at protecting units than blockhouses). The tradeoff is that buildings obscure lines of sight, and will be permanently destroyed if they take enough artillery fire.I've also taken the liberty of implementing a bunch of the suggestions I've seen in the discussion forums.Bugfixes/Changes:Destructible TerrainCommanders now auto-assigned at start.Aircraft now auto-assigned to pilots at start.Supply units have been tweaked so that they automatically resupply and return to their previous order. This should reduce some of the micromanagement associated with supply lines. This was actually present in the last update, but I forgot to tell anyone.An event log display which can be shown and hidden at will.Coffee and alcohol have been included as new supply types. They aren't limited in number - you can just keep grabbing them from rear lines as you see fit. Coffee provides a temporary bonus to sight range via the new "Alert" status, while alcohol provides a temporary movement boost to help facilitate frontal assaults. Just for fun, each nation has its own version of alcohol.Health bars showing unit numbers, morale, primary supply, and readiness are now included on unit lists. This will hopefully provide more visual feedback with regard to unit status.Thanks for playing!. Over the Western Front: Hi all,Decided to focus a bit on the Aerodrome this week, as I've been neglecting it recently.Bugfixes/Changes:Pilots now have traits, just like officers.Pilot balance has been tweaked, so that really good pilots are harder to shoot down, and lower-stat pilots are easier to shoot down. I believe this actually reflects real life a lot better. Following from above, monthly pilot regeneration rate has been increased to compensate for the fact that you will probably be losing more pilots.Pilots now have personal stats, like flight time, number of sorties, number of kills, etc. This is all "flavour" for the moment, but provides a solid base with which to flesh out the individuality of pilots. Feel free to suggest anything else that needs to be tracked.Officers also have personal stats. They're self-explanatory, except for raids. Company commanders will be given credit for a raid when one of the platoons under their command returns with prisoners in tow.Pilots now can develop an affinity for a certain model of plane, causing a temporary penalty when changing planes. This penalty is less than the gains you receive from the new plane, but is still something that needs to be taken into account when upgrading. The greater a pilot's affinity for a certain model, the longer the penalty lasts when changing.I wasn't happy with the rate of wiring that the enemy AI does, as it seemed unrealistically low. Thanks to better optimization of the game in recent weeks, I've been able to tweak the AI so that it lays far more wire than it used to.Fixed potential crash if units were withdrawn as the enemy AI was attempting to target them for bombardments.Fixed bug with supply units randomizing their load type instead of keeping the one they originally had if they return to supply depots automatically.Pilots shot down weren't being properly displayed or tracked, which in turn wasn't updating the number of pilots or planes properly. This should now be fixed.Supply units could restock gas shells without having either gas upgrade unlocked, but this has been fixed.Thanks for playing!

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